Notorious Gladiator's Band. Seal of Questionable Loyalties. Band of the Ancient Dredger. Notorious Gladiator's Signet.
Seal of the Regal Loa. Ritual Binder's Ring. Loop of Pulsing Veins. Thornwoven Band. Footbomb Championship Ring. Notorious Gladiator's Ring. Charged Sandstone Band. Sinister Gladiator's Ring. Ornate Elun'dris Ring. Shiver Venom Relic. Leviathan's Lure. Notorious Gladiator's Maledict. Highborne Compendium of Storms. Notorious Gladiator's Safeguard. Rotcrusted Voodoo Doll. Notorious Gladiator's Insignia.
Notorious Gladiator's Badge. Notorious Gladiator's Medallion. Za'qul's Portal Key. Ignition Mage's Fuse. Enthraller's Bindstone. Conch of Dark Whispers. Pocket-Sized Computation Device. Vessel of Skittering Shadows. Lady Waycrest's Music Box. Notorious Gladiator's Emblem. Drape of the Hatcher. Cloak of Questionable Intent. Drape of the Loyal Vassal. Notorious Gladiator's Drape. Azsh'ari Stormsurger Cape. Raal's Bib.
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Please review our Screenshot Guidelines before submitting! Because you will mostly rely on instant casts, Spell Power will have much lowered effects. Also, taking a lot of damage and receiving a lot of healing! Due to their large damage reductions from Shadowform and Inner Fire Priest s scale their effective health better with Stamina than most classes. Because of Shadow Focus , you will not need any Spell Hit on your gear at all, although some pieces with it are too good to pass on and can allow you to pick other talents.
Our best in slot list will be focused on non-situational items that always have value based on their stats alone. While we are only listing the Horde versions of the PvP set, equivalent versions can be found on the Alliance side, with the same requirements, cost and stats.
This allows you to swap to it in situations where you are not in combat and thus can get a free boost to your Mana regeneration. It can often be useful to have a healing gear set especially a weapon to swap to when you are forced to heal. Switch Items are items that you do not normally wear since they do not give very good stats, but offer an on-use effect that is very good for certain scenarios.
So, you switch to them for their effect. They also have the ability to summon to summon to Spirit Wolves for 45 sec every 3 min, which can increase their movement speed, and heal based on the wolves' attacks. This is a good time to fear, hopefully, both the shaman and his pets. Although shaman have an offensive purge, they cannot dispel themselves, so DoT them up as much as possible. Keeping shields and VE up is extremely important against enhancement, as is a well timed mana burn.
They also have Healing Wave , but it's a long cast, so they won't likely use it very much in PvP. For chain heal and less healing wave, you should use silence as CC as often as advantageous. Earth shield can be dispelled for about the same amount of mana as it costs, which is probably less than advantageous for your smaller mana pool.
Instead, wait for when the shaman applies riptide, then dispel them both at the same time. It is near impossible to beat a warlock who has a Felhunter out interrupts spells and devours magic effects. Just be thankful that you're Shadow, not Holy. Warlocks come in three flavors as well: Affliction DoTs and drains , Demonology mixed bag, strong pet , and Destruction like a fire mage.
Warlocks have several different types of CC themselves, plus whatever their minion can do see below. First, Fear ; this is a spammable 1. They also have Howl of Terror on a 40 second cd. Affliction will likely have this instant cast, but otherwise it's a 1. Note that the effect isn't fear, but horror, but is still on diminishing returns with fear.
Third, they have Death Coil , which is on a separate DR. Fortunately, this is on a 2 minute cooldown. Destruction warlocks will also have Shadowfury , which is like an expensive War Stomp on a 20 sec cd that does some damage. When you add a warlock's natural magic resistance, and extra shadow resistance , this is a very difficult fight for a priest. Both tactics work about the same.
They will probably dot you up with Corruption , Unstable Affliction , Haunt , Curse of Agony , and maybe even Seed of Corruption , although this is very rare as it locks out Corruption, which is both a major damage dealer and a self heal mechanism due to Siphon Life.
Be aware of Unstable Affliction when using Dispel on yourself or others. The damage you take after dispelling scales with the Warlock's spellpower and it's base damage is twice the DoT's base damage. It is also capable of a critical strike and it silences you for 5 seconds.
Even with all other DoTs on you as well, it is still often not worth the risk of accidentally dispelling Unstable Affliction. However, you probably should dispel Seed of Corruption if you're playing on a team. They'll likely also Drain Life , and fear in the meantime. Use the break you get from silencing them wisely.
Destruction is a lot more DD type spells. Fortunately, most destruction spells have cast times, so use silence to negate a dangerous cast and give yourself some breathing room. In this fight, go all out dps, without bothering to self-dispel.
Dispersion serves well during metamorphosis. Warriors are one of the classes that Shadow priests can consistently do decently against. The number one thing to remember against a warrior is to keep your PW:S up as much as possible. Its effect is not reduced by Mortal Strike , and it starves a warrior of rage not anymore.
As with all melee types, Psychic Horror is your best friend. Beware trying to cast spells with cast times, as a warrior has access to Pummel 4 sec interrupt on a 10 sec cd , and especially if the warrior has a shield equipped Shield Bash ; 6 sec interrupt on a 10 sec cd, and Spell Reflection ; reflects the next spell within 5 sec. Warriors with shields should generally be avoided, since they are usually specced protection, making them deadly for you see Concussion Blow , Devastate , Shield Slam , Shockwave , and Gag Order.
As well, be aware of Intercept , which can only be used in berserker stance. This works like Shadowstep , except that it stuns for 3 sec. Finally, Intimidating Shout is the warrior equivalent of Fear.
Trinketing here is a good option. It's best to use your fear as soon as possible, to get the cd running. You should check for this ability, which looks like this [1] or [2]. You will be Hamstrung , which can be removed with Fade , and Rend can be removed with Stoneform.
In organized PvP, priests are often the first target, and we need the stats to survive the initial burst. Especially in arena, it is important to time CC well for a Shadow priest to survive. A lot can be learned from watching people more skilled than yourself. Post away! Log in , it's free! An alternative version of this wiki is now operational and ready for use.
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